Bullet Hell - Update Patch Notes v3.0
BULLET HELL ยป Devlog
๐ฏ CORE GAMEPLAY CHANGES
Roguelike Progression System
- โ Complete Reset on Death: All upgrades, money, and weapons (except pistol) reset when you die
- โ True Run-Based Gameplay: Each playthrough is a fresh start - skill matters more than grinding
- โ Persistent Unlocks: Only highest wave and boss defeat count carry over between runs
Chaotic Boss Overhaul
- ๐ Chaos Level System: Bosses get more chaotic based on defeats + wave number
- โก 12 Unique Attack Patterns:
- Spiral Attack, Cross Pattern, Circle Burst, Chase Pattern
- Wall Attack, Random Spray, Targeted Barrage, Pulse Waves
- NEW: Chaos Orb, Vortex Attack, Zigzag Pattern, Shotgun Spread
- ๐ฅ Dynamic Pattern Cycling: Bosses cycle through unique pattern sequences
- ๐ช๏ธ Unpredictable Movement: Chaotic bullets have random velocity changes
ECONOMY REBALANCE
Shop Price Scaling
- ๐ Exponential Costs: Prices increase 40% + 2% per wave after each purchase
- ๐ธ Strategic Spending: Players must prioritize upgrades carefully
- ๐ Run Reset: All prices reset to base values on new runs
- ๐ฏ Base Prices:
- Damage: $90 โ $126 โ $176 โ $246...
- Fire Rate: $120 โ $168 โ $235 โ $329...
- Health: $80 โ $112 โ $157 โ $220...
- Shield: $150 โ $210 โ $294 โ $412...
- Blade Slot: $300 โ $420 โ $588 โ $823...
- Skill Point: $500 โ $700 โ $980 โ $1372...
DIFFICULTY SCALING
Progressive Challenge
- ๐ Wave 10+: Automatic HARD difficulty
- ๐ Wave 15+: Automatic EXPERT difficulty
- ๐ Boss Defeats: Each defeat makes next boss 40% stronger
- ๐ Chaos Display: Real-time chaos level shown in boss health bar
Enemy Scaling
- ๐ฏ 15% stronger per wave + 25% per boss defeat
- ๐ฏ Mini-bosses scale with wave progression
- ๐ฏ More supporting enemies on boss waves
VISUAL ENHANCEMENTS
Bullet Effects
- โจ Chaotic Bullets: Pulse and have irregular movement patterns
- โจ Pattern Glow Effects: Visual feedback for each attack pattern
- โจ Orb Splitting: Chaos Orbs split into smaller bullets
- โจ Vortex Hazards: New visual hazard type that pulls players
UI Improvements
- ๐ฎ Real-time Price Updates: Shop costs update immediately
- ๐ฎ Chaos Level Display: See exactly how chaotic bosses are
- ๐ฎ Pattern Announcements: Clear notifications for each attack
- ๐ฎ Difficulty Indicators: NORMAL โ HARD โ EXPERT โ NIGHTMARE
BALANCE TWEAKS
Player Limitations
- ๐ซ No Speed Upgrades: Player speed remains constant at 300
- ๐ฏ Damage Cap: Prevents one-shotting everything at wave 15+
Boss Enhancements
- ๐ Faster Pattern Cycling: Bosses change patterns more frequently
- ๐ฏ Earlier Phase Transitions: Enraged phases start sooner with chaos
- ๐ฅ Increased Bullet Count: More projectiles with higher chaos
- ๐ช Unpredictable Angles: Random spread in all attack patterns
๐ BUG FIXES
- โ Fixed persistent upgrades: Players now properly reset on death
- โ Balanced late-game scaling: Wave 15+ remains challenging
- โ Improved bullet collision: More consistent hit detection
- โ Fixed price display: Shop costs update correctly
STRATEGY TIPS FOR v3.0
- Prioritize Survival: Shield and health upgrades are more valuable now
- Choose Wisely: You can't afford everything - specialize your build
- Learn Patterns: Boss attacks are predictable once you recognize them
- Dodge First: Movement is more important than damage in chaotic fights
- Boss Knowledge: Each boss defeat makes the next one harder - prepare accordingly
Files
Bullethell.html Play in browser
69 days ago
BULLET HELL
| Status | In development |
| Author | Real_Melion |
| Genre | Shooter |
| Tags | 2D, Boss battle, minigames, Roguelike, Singleplayer, Top-Down, Top down shooter, Zombies |

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